![]() Grey icon for categories that have no recipes that can be craftedĪdded the feature in the Sell menu at merchants, you can now press triangle to mark one or more items to sell items quicker.Īdded gameplay time to the statistics menu.Ĭhanged the timing of some tutorials that were repeatedly displayed, they are now less frequent.Īdded the option to control the x and y axis sensitivity of the camera. White icon for categories that have recipes that can be crafted - (Hoorar! This one was my biggest headache of all) ![]() Green check mark for categories that are finished There are 17 Rebel Outposts in the Forbidden West, each one with its own Outpost Leader. On hard mode the armor received a 40% armor reduction, on very hard the armor received a 66.6% reduction.Īdded the option to hide headgear for Aloy.Īdded the option to categorize and sort your inventory. Rebel Outposts are marked by an icon that looks like a skull in a tent on the Map. Added a “look at the camera” mode for AloyĪdded the option to hide Aloy inside settlements while in photo mode.Īdded a sell stack option at merchants when double tapping the square icon.Īdded filters and a legend to the in game map and the quest map.Īdded an additional blue health bar on top of the player’s health bar whenever the Shield Weaver Armor is equipped to indicate the amount of extra health points the armor is providing.Īdded difficulty setting components to the Shield Weaver Armor’s damage protection. Should've been a longer loop file playing in the background, so you don't have to hear the same tone when opening the menu.Ĭongrats to those still playing this, the latest patch fixes pretty much every gripe I had with the game It broke up the ambience of the game having it play like a midi file from the start. When tackling bandit camps the game much prefers stealth play, turning to shit at the first sighting / blast.Īnd a slight niggle I had was the background music that plays everytime you open the map / quest menu. Similar to the blast bombs, and even more so with the sticky/proxy mines. Go to the Scrapper site located west of the campfire during the A Seeker At The Gates main quest. I never used the rattler other than completing the tute missions that come with it. Should be able to tag multiple different mods, for example, and then sell at once. Snapmaws were designed by Zero Dawn’s governing AI GAIA and manufactured by GAIA’s subordinate function responsible for machine manufacture, HEPHAESTUS. Inventory management could've been better, especially when it comes to selling. Same thing with quick travel packs in chests. Rocks were basically useless, and a pain once you start getting resource chests. It's just too many clicks to cycle through from resist potions back to health.Īlso some passing thoughts now that I've finished. What's frustrating later on is the stupid amount of items in the Left/Right slots. ![]()
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